{"id":91,"date":"2020-11-15T22:20:11","date_gmt":"2020-11-15T20:20:11","guid":{"rendered":"https:\/\/bogasta.com\/blog\/?p=91"},"modified":"2024-01-17T15:36:51","modified_gmt":"2024-01-17T13:36:51","slug":"time-flies","status":"publish","type":"post","link":"https:\/\/bogasta.com\/blog\/2020\/11\/time-flies\/","title":{"rendered":"Time Flies"},"content":{"rendered":"\n<p>So much to do&#8230; and so little time. Of course, this applies to life besides board game designing as well: the day job is carried out, bills get paid, groceries get bought (or delivered, as I use online order and home delivery nowadays), kids get schooled, baby gets entertained (and restricted for his own safety), home fixes\/tunings are done, housing company shores are fulfilled&#8230; and one shouldn&#8217;t forget spending some time with your loved ones too, as that&#8217;s what ultimately matters the most.<\/p>\n\n\n\n<p>One reoccurring topic in <a rel=\"noreferrer noopener\" href=\"https:\/\/www.boardgamedesignlab.com\/\" target=\"_blank\">Board Game Design Lab podcast<\/a> is that one can not manage time, but one can manage itself. Scheduling time to work on something and holding on to that schedule would be the key. Another time-related thought out there and recurring on BGDL podcast as well: &#8220;not having time&#8221; for a thing just means that there was something else more important&#8230; or more likely that the thing just wasn&#8217;t important enough in the first place.<\/p>\n\n\n\n<p>When I started writing this blog I set a personal goal to write something once a week or so in order to keep projects moving on&#8230; but last week I wasn&#8217;t happy with this text at that point, so I didn&#8217;t post it (I probably started working on the text a bit too late). Things take time&#8230; so the lesson would be to book that time instead of just swinging it. Hence&#8212;In Schedule we trust.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So much to do&#8230; and so little time. Of course, this applies to life besides board game designing as well: the day job is carried out, bills get paid, groceries get bought (or delivered, as I use online order and home delivery nowadays), kids get schooled, baby gets entertained (and restricted for his own safety), [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[5],"class_list":["post-91","post","type-post","status-publish","format-standard","hentry","category-general","tag-boardgamedesignlab"],"_links":{"self":[{"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/posts\/91","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/comments?post=91"}],"version-history":[{"count":4,"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/posts\/91\/revisions"}],"predecessor-version":[{"id":95,"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/posts\/91\/revisions\/95"}],"wp:attachment":[{"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/media?parent=91"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/categories?post=91"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bogasta.com\/blog\/wp-json\/wp\/v2\/tags?post=91"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}