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Space Soup

Voting Time

The Game Crafter’s Anthology Challenge is at its community voting phase. Well… actually it’s in the last stretch of it already. There are 90 entries, which was more than my guess of 65 entries. I did manage to get Space Soup sufficiently ready so that I was satisfied to submit it.

I’d assume an entry needs around 15 votes to advance this time around. Based on the current numbers (40 shop page views, 10 video views, ~6 Tabletop Simulator subscriptions, 5 PnP downloads, and 3 comments) I’m doubtful of that happening… that probably would require that about half of the people visiting the shop page would also vote for the game. While I believe the design is solid and the shop page pretty ok, it is a steep hill to be climbed.

I checked out all the entries, and there are pretty amazing ones. I must say that I only did a rather quick assessment (5 – 15 min per game), in which I just tried to get the core ideas of the game and if the concept had some interesting twists in it. Without actual playtesting, it is hard to say if something really works or not. The other aspect I tend to ponder is how well the entry is suited for the contest… i.e., how much better the game would be with components more suitable for the job.

That being said, here’s my current votes in no particular order and what caught my eye (check them out if you have not already):

I also had a racing game design I was more or desperately trying to finish, but could not quite make it in time. In hindsight, it might have been better to concentrate on this one, since there were not that many games with this theme and the mechanics. Well… games ahoy, fret do not!