Starting a new project is always exciting. I finally got around to put together a few prototypes for TGC’s Anthology Challenge to Tabletop Simulator and gave them a spin.
One of the ideas is inspired by Ricochet Robots. In other words, you move your meeple around the board in straight lines until hitting an object. The player who manages to collect all his/her cubes first wins. Proof-of-concept testing with my regular gaming group went quite well: there’s some promise, but this definitely needs some spicing (and theme) before it would be a contest worthy entry.
While it has been a bit slower on the blogging front, some advances have been made in the other areas… and I guess designing is a bit of a zero-sum game: the time cake should be sliced in a way that it doesn’t cause burns. And hence the super awkward transition to the naming of the game idea: Space Soup*!
*) If you are flabbergasted (as you probably should be)… I’m thinking about space amoebas as the theme for the game. In the old days, we used to play Primordial Soup relatively often in my gaming group. And in that game, you eat cubes of your own color while floating in the ocean more or less helplessly.
