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General

Time Flies

So much to do… and so little time. Of course, this applies to life besides board game designing as well: the day job is carried out, bills get paid, groceries get bought (or delivered, as I use online order and home delivery nowadays), kids get schooled, baby gets entertained (and restricted for his own safety), home fixes/tunings are done, housing company shores are fulfilled… and one shouldn’t forget spending some time with your loved ones too, as that’s what ultimately matters the most.

One reoccurring topic in Board Game Design Lab podcast is that one can not manage time, but one can manage itself. Scheduling time to work on something and holding on to that schedule would be the key. Another time-related thought out there and recurring on BGDL podcast as well: “not having time” for a thing just means that there was something else more important… or more likely that the thing just wasn’t important enough in the first place.

When I started writing this blog I set a personal goal to write something once a week or so in order to keep projects moving on… but last week I wasn’t happy with this text at that point, so I didn’t post it (I probably started working on the text a bit too late). Things take time… so the lesson would be to book that time instead of just swinging it. Hence—In Schedule we trust.

Categories
General

To Blog… Or Not?

It has been five years or so since I started doing some board game designing. Mainly during nights due to the common story of “lack of time” because of more or less hectic family life and a day job… you know, the common story.

But I’m a firm believer in rather doing things properly than halfheartedly. And as I do want to design something fun and entertaining (and perhaps get it to published too eventually), so sharing some thoughts on design philosophy and my own prototypes seems a natural next step.

As a final thought for the day (since it is already 23:48), I’d like to write down two ideas from the Board Game Design Lab Podcast:

  • Momentum: It’s harder to start moving than keep moving… so just start doing (and worry about finishing later).
  • Priority: You always have time for the things that you want to do. Not “having time” means that you have something “more important” that you choose to spend your time to.