Categories
Space Soup

Voting Time

The Game Crafter’s Anthology Challenge is at its community voting phase. Well… actually it’s in the last stretch of it already. There are 90 entries, which was more than my guess of 65 entries. I did manage to get Space Soup sufficiently ready so that I was satisfied to submit it.

I’d assume an entry needs around 15 votes to advance this time around. Based on the current numbers (40 shop page views, 10 video views, ~6 Tabletop Simulator subscriptions, 5 PnP downloads, and 3 comments) I’m doubtful of that happening… that probably would require that about half of the people visiting the shop page would also vote for the game. While I believe the design is solid and the shop page pretty ok, it is a steep hill to be climbed.

I checked out all the entries, and there are pretty amazing ones. I must say that I only did a rather quick assessment (5 – 15 min per game), in which I just tried to get the core ideas of the game and if the concept had some interesting twists in it. Without actual playtesting, it is hard to say if something really works or not. The other aspect I tend to ponder is how well the entry is suited for the contest… i.e., how much better the game would be with components more suitable for the job.

That being said, here’s my current votes in no particular order and what caught my eye (check them out if you have not already):

I also had a racing game design I was more or desperately trying to finish, but could not quite make it in time. In hindsight, it might have been better to concentrate on this one, since there were not that many games with this theme and the mechanics. Well… games ahoy, fret do not!

Categories
Space Soup

Space Soup

Starting a new project is always exciting. I finally got around to put together a few prototypes for TGC’s Anthology Challenge to Tabletop Simulator and gave them a spin.

One of the ideas is inspired by Ricochet Robots. In other words, you move your meeple around the board in straight lines until hitting an object. The player who manages to collect all his/her cubes first wins. Proof-of-concept testing with my regular gaming group went quite well: there’s some promise, but this definitely needs some spicing (and theme) before it would be a contest worthy entry.

While it has been a bit slower on the blogging front, some advances have been made in the other areas… and I guess designing is a bit of a zero-sum game: the time cake should be sliced in a way that it doesn’t cause burns. And hence the super awkward transition to the naming of the game idea: Space Soup*!

*) If you are flabbergasted (as you probably should be)… I’m thinking about space amoebas as the theme for the game. In the old days, we used to play Primordial Soup relatively often in my gaming group. And in that game, you eat cubes of your own color while floating in the ocean more or less helplessly.

Categories
General

Who Would Play This

I have been thinking about Community Anthology Challenge at The Game Crafter quite a bit… but time surely flies (40 days in this case) when you’re busy advancing other designs. Well… there’s still 70 days left to make the magic happen.

As the contest format is two sheets of paper and a predetermined component set, I’d like to proceed with two designs so that I could use both sides of the two allowed sheets. And I kind of have two concepts I’m pondering about currently:

The upper one is a turn-based abstract game in which players try to get rid of their all components. The lower one is a racing game with simultaneous action selection. The problem is that I doubt either of these designs would stand out currently from the flock… but as a design challenge perhaps they don’t need to. I guess this would be a good moment to design something, which my older kids (6 years and 8 years) would like to play… so to the juvenility, and beyond!

Categories
General

Challenge Yourself

The Game Crafter (TGC) announced a new contest Community Anthology Challenge. I find these contests quite inspiring, as often you will need to push the design restrictions in order to carry out your vision. Here are the allowed components as well as the total printable space for rules and a game board (no cards, mats, etc.):

I will certainly think about this contest to see if I’ll manage to scrape something interesting together in the following ~3.5 months. I would assume that replayability will be a big challenge:

  • Components would definitely allow simple (w.r.t. rules) and challenging abstract games to be designed… but the gameplay might be too similar from one game to another.
  • Dice could be used in the setup to build unique circumstances from game to game. However, this would be better implemented with cards, for instance. Hence it would be a bit “lazy” design, if and when there exists a better way.

It will be interesting to see how popular this contest will be. Due to Covid-19, there haven’t been TGC contests for a while… so there might be some accumulated interest. On the other hand, this feels a bit similar to their earlier Game Pieces Only Challenge, which had 53 entries (I actually had two not-so-successful entries there). For the fun of it, let’s guess that there will be 65 entries this time.