I have been thinking about Community Anthology Challenge at The Game Crafter quite a bit… but time surely flies (40 days in this case) when you’re busy advancing other designs. Well… there’s still 70 days left to make the magic happen.
As the contest format is two sheets of paper and a predetermined component set, I’d like to proceed with two designs so that I could use both sides of the two allowed sheets. And I kind of have two concepts I’m pondering about currently:
The upper one is a turn-based abstract game in which players try to get rid of their all components. The lower one is a racing game with simultaneous action selection. The problem is that I doubt either of these designs would stand out currently from the flock… but as a design challenge perhaps they don’t need to. I guess this would be a good moment to design something, which my older kids (6 years and 8 years) would like to play… so to the juvenility, and beyond!