So much to do… and so little time. Of course, this applies to life besides board game designing as well: the day job is carried out, bills get paid, groceries get bought (or delivered, as I use online order and home delivery nowadays), kids get schooled, baby gets entertained (and restricted for his own safety), home fixes/tunings are done, housing company shores are fulfilled… and one shouldn’t forget spending some time with your loved ones too, as that’s what ultimately matters the most.
One reoccurring topic in Board Game Design Lab podcast is that one can not manage time, but one can manage itself. Scheduling time to work on something and holding on to that schedule would be the key. Another time-related thought out there and recurring on BGDL podcast as well: “not having time” for a thing just means that there was something else more important… or more likely that the thing just wasn’t important enough in the first place.
When I started writing this blog I set a personal goal to write something once a week or so in order to keep projects moving on… but last week I wasn’t happy with this text at that point, so I didn’t post it (I probably started working on the text a bit too late). Things take time… so the lesson would be to book that time instead of just swinging it. Hence—In Schedule we trust.