The Game Crafter (TGC) announced a new contest Community Anthology Challenge. I find these contests quite inspiring, as often you will need to push the design restrictions in order to carry out your vision. Here are the allowed components as well as the total printable space for rules and a game board (no cards, mats, etc.):
I will certainly think about this contest to see if I’ll manage to scrape something interesting together in the following ~3.5 months. I would assume that replayability will be a big challenge:
- Components would definitely allow simple (w.r.t. rules) and challenging abstract games to be designed… but the gameplay might be too similar from one game to another.
- Dice could be used in the setup to build unique circumstances from game to game. However, this would be better implemented with cards, for instance. Hence it would be a bit “lazy” design, if and when there exists a better way.
It will be interesting to see how popular this contest will be. Due to Covid-19, there haven’t been TGC contests for a while… so there might be some accumulated interest. On the other hand, this feels a bit similar to their earlier Game Pieces Only Challenge, which had 53 entries (I actually had two not-so-successful entries there). For the fun of it, let’s guess that there will be 65 entries this time.
